SCCM Retro Controllers

SCCM Retro is built to be driven entirely by a controller, no keyboard or mouse. Most pads work the moment you connect them. Everything for pairing, remapping, calibrating, and arranging your controllers lives in Settings and in each game’s menu.

Pairing a controller

Your Joy-Cons and any Bluetooth controllers you already paired carry over from the Switch’s original firmware the first time you boot SCCM Retro, so pads you paired before just work. To add a new controller, open Settings, go to the Bluetooth tab, put the controller in pairing mode, and connect it. SCCM Retro works with the Joy-Cons, the Switch Pro Controller, and most Bluetooth gamepads.

Controller options

Open Settings and go to the Controllers tab. Your controllers are listed there, with connected ones marked, and each has an Options button. Most pads work out of the box, so you only need this when you want to change something.

The Controllers tab in Settings listing connected controllers, each with an Options button

The Options menu gives you a few ways to change how a controller behaves.

The per-controller Options menu with Remap, Nintendo Swap, and Calibrate Control Sticks
  • Remap: a guided wizard that walks you through pressing each button, so if a controller’s default doesn’t map correctly or you make a mistake in the initial setup, you can correct it here.
  • Nintendo Swap: swaps the A/B and X/Y buttons in the launcher menus to match the Nintendo button layout. This affects menus only, never your games.
  • Calibrate Control Sticks: a short wizard that sets your stick deadzones and range. You hold a stick, push it to each edge, then circle it at full reach. The calibration carries into your games.
  • Delete mapping: forget a controller’s saved setup and start fresh. This appears once a controller has a saved mapping.

Controller order and per-game setup

From a game’s own menu you can arrange your controllers for that game. Press A on a game and choose Controllers. There you set which physical controller is player 1, player 2, and so on, and for some systems you pick the controller type each port uses. Multiplayer systems like Wii support several ports at once.

A game's Controllers menu with rumble, port order, and per-port remap and profile options

SCCM Retro Guides


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